[SATLUG] Re-threaded: Linux Gaming
John Choate
jdchoate at gmail.com
Fri May 30 17:29:04 CDT 2008
On Friday 30 May 2008 07:36:26 Jonathan Hull wrote:
> On 5/29/08, pixelnate at gmail.com <pixelnate at gmail.com> wrote:
> > On Thu, 2008-05-29 at 12:14 -0500, John Choate wrote:
> > > I've always preferred opengl to direct3d, even if I was missing out on
> > > some new eye candy. OpenGL games always seemed to render objects so
> > > they ended up looking solid, while direct3d objects always seemed thin
> > > and 'hollow' to me.
> >
> > Yeah, but Direct3D has some nifty effects available for developers
> > (pixel shaders, particles, etc.). MS does a great job with DirectX. At
> > least from an end user perspective. The games on the PC are so much
> > better, graphically, than those on the console. I guess that's why I
> > never got into console gaming.
> >
> > While I prefer not to use Windows for work, IMHO there just isn't a
> > better gaming platform.
> >
> >
> > ~Nate
> >
> >
> > --
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>
> I am pretty sure OpenGL supports both pixel shaders and particles.
>
> -Jon
This is the GLX 1.4 and OpenGL 2.1.2 extensions info listed in nvidia-settings
on my laptop. Anybody know which OpenGL 2.1.2 extensions are for pixel
shaders and particles?
GLX Information
Direct Rendering: Yes
GLX Extensions: GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_video_sync
GLX_SGI_swap_control
GLX_EXT_texture_from_pixmap
GLX_ARB_multisample
GLX_NV_float_buffer
GLX_ARB_fbconfig_float
GLX_ARB_get_proc_address
Server GLX Information
Vendor: NVIDIA Corporation
Version: 1.4
Extensions: GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_video_sync
GLX_SGI_swap_control
GLX_EXT_texture_from_pixmap
GLX_ARB_multisample
GLX_NV_float_buffer
GLX_ARB_fbconfig_float
Client GLX Information
Vendor: NVIDIA Corporation
Version: 1.4
Extensions: GLX_ARB_get_proc_address
GLX_ARB_multisample
GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_EXT_import_context
GLX_SGI_video_sync
GLX_NV_swap_group
GLX_NV_video_out
GLX_SGIX_fbconfig
GLX_SGIX_pbuffer
GLX_SGI_swap_control
GLX_NV_float_buffer
GLX_ARB_fbconfig_float
GLX_EXT_fbconfig_packed_float
GLX_EXT_texture_from_pixmap
GLX_EXT_framebuffer_sRGB
OpenGL Information
Vendor: NVIDIA Corporation
Renderer: GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW!
Version: 2.1.2 NVIDIA 169.12
Extensions: GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
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